Be In It To Win It At The Ridge
ENTRY Mechanics
Participants must buy-in for R50 via the tournament registration desk to take part
Participants who have bought in will then play in the preliminary/qualifying rounds on the designated Roulette tournament table
The Top 32 scores from the participants will be recorded and displayed on the leader board
If a single participant appears more than once on the Top 32 leader board, they will have to nominate a proxy/s to play for the additional spots during the final
Top 32 individual scores over the 5 day play period will play in the final knockout stages
Random selection will be done to determine the heat that each player will participate in and the “face-off” pairing of players will be done in similar fashion.
Progressive Jackpot | Roulette Tournament
Buy-ins 04 – 08 Mar ’24 | Finals knock-out rounds Sun, 10 Mar ‘24
Buy-ins 18 – 22 Mar ’24 | Finals knock-out rounds Sun, 24 Mar ‘24
Buy-ins 08 – 12 Apr ’24 | Finals knock-out rounds Sun, 14 Apr ‘24
Buy-ins 15 – 19 Apr ’24 | Finals knock-out rounds Sun, 21 Apr ‘24
TaBLES ROULETTE knockout PLAY
Preliminary/QUALIFYING rounds – top 32 leader board play – Monday to Friday
Buy-in to participate in the roulette tournament is open to all (Rewards cardholders and non-members provided that they enrol to the Rewards Programme)
Entry to participate is at R50 payable at the tournament registration desk
Each player will receive 60 pieces of colour to play 3 spins, to achieve a score to appear on the leader board (32 positions)
The top 32 point leaders will be selected to play in the finals
KNOCKOUT ROUNDS OF 32 players
Knockout rounds of 32 players will consist of 16 heats.
Each heat will consist of 2 players competing against one another on a single tournament table. Two tournament tables will be available and players will get to play simultaneously. Meaning 2 players competing at each roulette tournament tables.
Each player will receive 5 stacks of colour (100 pieces) and will be given 3 spins per heat. Each colour chip will have a value of R50 and R50 Roulette Table maximums will apply.
Before each spin, players will be given 45 seconds to place bets. Once the 45 seconds runs out, no more bets will be accepted and the dealer will spin. All the 5 stacks of colour (100 pieces) must be played during the 3 spins.
At the end of the 3 spins, each player’s chips will be counted and the individual/s with the highest chip value (heat winner/s) will advance on to the next knockout stage.
Players are to place all their chips (100 pieces) provided, during the allocated number of spins, remaining chips will not be counted as part of the score total. Only the winnings will be counted to determine the score for the leader board.
Players may place a multiplier Chip on any number that they choose provided that they have placed chips on the number already and that the multiplier (bet) does not exceed the R50 Table maximum. Should the number with the multiple Chip win, the player’s win will be multiplied by 2. This option may only be used once per player, per round.
In the event of a tie, each player will be issued with 2 stacks of colour (40 pieces) and will be given 1 spin. If the tie persists, the same process will ensue until there is a winner. The multiplier will not apply in a tie breaker round (therefore multiplier cannot be used).
A 45 seconds countdown timer will commence directly after the last payout is completed, if any.
The 16 heat winners will advance on to the next round.
KNOCKOUT ROUNDS OF 16 players
Knockout rounds of 16 players will consist of 8 heats.
Each heat will consist of 2 players competing against one another on a single tournament table.
Each player will receive 5 stacks of colour (100 pieces) and will be given 3 spins per heat. Each colour chip will have a value of R50 and R50 Roulette Table maximums will apply.
Before each spin, players will be given 45 seconds to place bets. Once the 45 seconds runs out, no more bets will be accepted and the dealer will spin.
At the end of the 3 spins, each player’s chips will be counted and the individual/s with the highest chip value (heat winner/s) will advance on to the next knockout stage.
Players are to place all their chips (100 pieces) provided, during the allocated number of spins, remaining chips will not be counted as part of the score total. Only the winnings will be counted to determine the score for the leader board.
Players may place a multiplier Chip on any number that they choose provided that they have placed chips on the number already and that the multiplier (bet) does not exceed the R50 Table maximum. Should the number with the multiple Chip win, the player’s win will be multiplied by 2. This option may only be used once per player, per round.
In the event of a tie, each player will be issued with 2 stacks of colour (40 pieces) and will be given 1 spin. If the tie persists, the same process will ensue until there is a winner. The multiplier will not apply in a tie breaker round (therefore multiplier cannot be used).
A 45 seconds countdown timer will commence directly after the last payout is completed, if any.
The 8 heat winners will advance on to the next round.
Quarter Finals – 8 players
The Quarter final will have 8 players and will consist of 4 heats.
Each heat will consist of 2 players competing against one another.
Each player will receive 5 stacks of colour (100 pieces) and will be given 4 spins per heat. Each colour chip will have a value of R50 and R50 Roulette Table maximums will apply.
Before each spin, players will be given 45 seconds to place bets. Once the 45 seconds runs out, no more bets will be accepted and the dealer will spin.
At the end of the 4 spins, each player’s chips will be counted and the individual/s with the highest chip value (heat winner/s) will advance on to the next knockout stage.
Players are to place all their chips (100 pieces) provided, during the number of allocated spins, the remaining chips will not be counted as part of the score total. Only the winnings will be counted to determine the score for the leaderboard.
Players may place a multiplier Chip on any number that they choose provided that they have placed chips on the number already and that the multiplier (bet) does not exceed the R50 Table maximum. Should the number with the multiple Chip win, the player’s win will be multiplied by 2. This option may only be used once per player, per round.
A 45 seconds countdown timer will commence directly after the last payout is completed, if any.
In the event of a tie, each player will be issued with 2 stacks of colour (40 pieces) and will be given 1 spin. If the tie persists, the same process will ensue until there is a winner. The multiplier will not apply in a tie breaker round (therefore multiplier cannot be used).
The 4 heat winners will advance on to the Semi-final rounds.
Semi-Final – 4Players
The Semi-final will have 4 players and will consist of 2 heats.
Each heat will consist of 2 players competing against one another.
Each player will receive 5 stacks of colour (100 pieces) and will be given 4 spins per heat. Each colour chip will have a value of R50 and R50 Roulette Table maximums will apply.
Before each spin, players will be given 45 seconds to place bets. Once the 45 seconds runs out, no more bets will be accepted and the dealer will spin.
Players are to place all their chips (100 pieces) provided, during the number of allocated spins, remaining chips will not be counted as part of the score total. Only the winnings will be counted to determine the score for the leaderboard.
At the end of the 4 spins, each player’s chips will be counted and the individual/s with the highest chip value (heat winner/s) will advance on to the next knockout stage.
Players may place a multiplier Chip on any number that they choose provided that they have placed chips on the number already and that the multiplier (bet) does not exceed the R50 Table maximum. Should the number with the multiple Chip win, the player’s win will be multiplied by 2. This option may only be used once per player, per round.
A 45 seconds countdown timer will commence directly after the last payout is completed, if any.
In the event of a tie, each player will be issued with 2 stacks of colour (40 pieces) and will be given 1 spin. If the tie persists, the same process will ensue until there is a winner. The multiplier will not apply in a tie breaker round (therefore multiplier cannot be used).
The 2 heat winners will advance to compete in the Final.
Final – 2 players
The Final will be played by 2 players competing to win the tournament.
Each player will receive 5 stacks of colour (100 pieces) and will be given 4 spins per heat. Each colour chip will have a value of R50 and R50 Roulette Table maximums will apply.
Before each spin, players will be given 45 seconds to place bets. Once the 45 seconds runs out, no more bets will be accepted and the dealer will spin.
Players are to place all their chips (100 pieces) provided, during the number of allocated spins, remaining chips will not be counted as part of the score total. Only the winnings will be counted to determine the score for the leaderboard.
Players may place a multiplier Chip on any number that they choose provided that they have placed chips on the number already and that the multiplier (bet) does not exceed the R50 Table maximum. Should the number with the multiple Chip win, the player’s win will be multiplied by 2. This option may only be used once per player, per round.
A 45 seconds countdown timer will commence directly after the last payout is completed, if any. At the end of the 5 spins, each player’s chips will be counted and the individual with the highest chip value wins the tournament
In the event of a tie, each player will be issued with 2 stacks of colour (40 pieces) and will be given 1 spin. If the tie persists, the same process will ensue until there is a winner. The multiplier will not apply in a tie breaker round (therefore multiplier cannot be used).
WHAT CAN I WIN
1st Prize = R1000 + 50% of cash buy-ins
2nd Prize = R300 + 30% of cash buy-ins
3rd Prize = R100 + 10% of cash buy-ins
4th Prize = R100 + 10% of cash buy-ins